
Ward 666: Patient Zero
Wheelchair Survival Horror, with procedurally arranged levels.
Sit and Survive or Crawl and Die.
- WASD - Movement,
- E / Right click - Interact / Use / Pickup / Mount wheelchair
- C / Middle click - Dismount wheelchair
- F / Left click - Shoot (wheelchair and crawling)
- Refresh (or reopen for Windows version) to restart the game
PSX style arcade survival horror game, including the jank that goes with it. Would have been more traditional survival horror, but who knew that you need more than 2 weeks to make a game like that! Planned game mechanics included: More locations, more enemies, hiding in lockers/cupboards and stealth mechanics, more puzzles, melee weapons, using environment to attack or imprison enemies. Having to charge the powerpack to do more than just power the elevators.
Tips:
- Pick up ammo from under beds.
- You can only take 1 hit when you're out of the wheelchair and then you die.
- Crawl under beds to get away from enemies. But you need the wheelchair to progress and survive.
1.0.0
Time's up for me. This is the release version. If I get a chance to do any fixes or updates, there will be more, otherwise this is it!
There was so much more planned for this, but I only had 2 weeks,
0.9.2
Shader precompilation
spawn bug fix for first room
monster tweaks
0.9.0
Almost out of time, so have to start wrapping it up and make a jump.
Added title screen, intro, outro and prologue. Tweaked some enemy behaviours. Still some jank left with item placement and crawling, but what can you do.
0.6.0
soundfx
0.5.0
enemy behaviour changes
0.4.0
fixed camera movement
0.3.0
New enemy legless demon, added initial level config, and ammo perseveres between levels. oh you have ammo now, and you need to collect ammo from under beds. Also if you die, the game restarts again after 10 secs.
0.2.0
gameplay loop established. levels now change when goal is complete.
0.1.0
Procedurally generated level added. Other tweaks.
0.0.11
can shoot in prone as well, tweaked cameras for shooting, dying animation, enemies can basically die
0.0.10
Switching it up to be a horror shooter instead of survival horror. survival horror will take too long. Implemented shotgun, shooting, enemy damage.
0.0.9
can be killed, and game is broken. refresh to try again.
0.0.8
can now be knocked off the wheelchair by the demon
0.0.7
added demon enemy
no attack damage yet
0.0.6
added battery charger and improved interactions based on player state
tweaked interaction text
added battery value
can pick battery up and place in charger
0.0.5
developed interaction system
prop arrow
added battery pack
0.0.4
Can dive off the wheelchair into crawling position, and can sit back on the wheelchair through interaction.
All new smooth camera system
Tweaked animations
Can roll left and right on the spot.
WASD - movement
E - Interact
C - dismount wheelchair
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0.0.3
Can now fully move the player except backwardsleft and right or turning on spot.
WASD controls or left stick.
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0.0.2
Can now move player back and forwards (WASD or left stick on controller) . Have animations playing, and physics collisions. Modified lighting and fog,
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0.0.1
Added first godot export with player character in a basic scene and their roll animation. This is not controllable yet.
| Published | 25 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Gymcrash |
| Genre | Survival |
| Made with | Godot |
| Tags | Horror, maze, PSX (PlayStation), shotgun, Survival Horror, wheelchair |




